Home    |    Instructor-led Training    |    Online Training     
         
 
Courses
ADA
Adobe
Agile
AJAX
Android
Apache
AutoCAD
Big Data
BlockChain
Business Analysis
Business Intelligence
Business Objects
Business Skills
C/C++/Go programming
Cisco
Citrix
Cloud Computing
COBOL
Cognos
ColdFusion
COM/COM+
CompTIA
CORBA
CRM
Crystal Reports
Data Science
Datawarehousing
DB2
Desktop Application Software
DevOps
DNS
Embedded Systems
Google Web Toolkit (GWT)
IPhone
ITIL
Java
JBoss
LDAP
Leadership Development
Lotus
Machine learning/AI
Macintosh
Mainframe programming
Mobile
MultiMedia and design
.NET
NetApp
Networking
New Manager Development
Object oriented analysis and design
OpenVMS
Oracle
Oracle VM
Perl
PHP
PostgreSQL
PowerBuilder
Professional Soft Skills Workshops
Project Management
Python
Rational
Ruby
Sales Performance
SAP
SAS
Security
SharePoint
SOA
Software quality and tools
SQL Server
Sybase
Symantec
Telecommunications
Teradata
Tivoli
Tomcat
Unix/Linux/Solaris/AIX/
HP-UX
Unisys Mainframe
Visual Basic
Visual Foxpro
VMware
Web Development
WebLogic
WebSphere
Websphere MQ (MQSeries)
Windows programming
XML
XML Web Services
Other
The Unified Modeling Language
Overview

Students learn how to identify and design objects, classes, and their relationships to each other, which includes links, associations, and inheritance. A strong emphasis is placed on diagram notation for use cases, class and object representation, links and associations, and object messages. This course utilizes UML 2.0 notation

Audience

Analysts, designers, and programmers responsible for applying OO techniques in their software engineering projects.

Prerequisites

Strong understanding of Object-Oriented concepts is required. Experience designing or programming in an Object-Oriented language is also required.

Course duration

2 Days

Course outline

1. Use Cases

  • Use Cases
  • Use Case Diagram Components
  • Use Case Diagram
  • Actor Generalization
  • Include and Extend
  • Other Systems
  • Narrative
  • Template for Use Case Narrative
  • Using Use Cases
2. Class Diagrams
  • Class Diagrams
  • Attributes
  • Attribute Properties
  • Composite Classes
  • Operations and Methods
  • Inheritance
  • Abstract Classes
  • Interfaces with Ball and Socket Notation
  • Visibility
  • Class Scope
3. Class Diagrams and Their
  • Relationships
  • Dependencies
  • Associations
  • Instance Creation
  • Multiplicity
  • Qualified Associations
  • Association Classes
  • Composition and Aggregation
4. Sequence Diagrams
  • Sequence Diagrams
  • Interaction Frames
  • Decisions
  • Loops
  • Creating and Destroying Objects
  • Activation - 2.0
  • Synchronous & Asynchronous
  • The Objects Drive the Interactions
  • Evaluating Sequence Diagrams
  • Using Sequence Diagrams
5. Communication Diagrams
  • Communication Diagrams
  • Communication and Class Diagrams
  • Evaluating Communication Diagrams
  • Using Communication Diagrams
6. State Machine Diagrams
  • What is State?
  • State Notation
  • Transitions and Guards
  • Registers and Actions
  • More Actions
  • Internal Transitions
  • Superstates and Substates
  • Concurrent States
  • Using State Machines
  • Implementation
7. Activity Diagrams
  • Activity Notation
  • Decisions and Merges
  • Synchronization
  • Drilling Down
  • Iteration
  • Partitions
  • Parameters and Pins
  • Expansion Regions
  • Using Activity Diagrams
8. New Models in UML 2.0
  • New to UML 2.0
  • Composite Structure Diagrams
  • Timing Diagrams
  • Interaction Overview Diagrams
9. Package, Component, and Deployment Diagrams
  • Modeling Groups of Elements – Package Diagrams
  • Visibility and Importing
  • Structural Diagrams
  • Components and Interfaces
  • Deployment Diagram
10. Appendix A – UML Syntax

Please contact your training representative for more details on having this course delivered onsite or online

Training Outlines - the one stop shopping center for IT training.
© Training Outlines All rights reserved