- Define and compare the differences between bottom-up and top-down design.
- Learn how to enforce design intent using three major top-down design techniques.
- Create solid bodies and correctly assign features to specific solid bodies.
- Modify solid bodies in a model by moving, removing, splitting, combining, or redefining them.
- Create new parts and assemblies from the multi-bodies in a single part.
- Derive new geometry in a part by importing and referencing objects from a source part.
- Create and modify layouts and sketch blocks.
- Define and test the kinematic motion of an assembly with the use of nested sketch blocks.
- Create 3D models from sketch blocks.
- Break the associative link between a sketched feature and reference geometry.
- Specify geometric entities of part features to change, while controlling the size or location of other entities in an assembly.
- Create a Shape Generator study that sets a goal to meet a mass reduction target.
- Assign criteria in a Shape Generator study to accurately define a model's working environment.
- Promote a Shape Generator study to the modeling environment.
- Quickly and easily create structural frames and defining the location of structural frame members using a skeletal wireframe part.
- Adjust frame member ends to obtain required joints.
- Create and publish custom frame member profiles to the Content Center.
- Automatically create geometry using component generators.
Prerequisites
- The material covered in this student guide assumes a mastery of Autodesk Inventor basics as taught in the Autodesk Inventor: Introduction to Solid Modeling student guide.
AutoCAD Training Course outline
Chapter 1: Introduction to Top-Down Design
Chapter 2: Multi-Body Part Modeling
Chapter 3: Derived Components
Chapter 4: Layout Design
Chapter 5: Associative Links and Adaptive Parts
Chapter 6: Generative Shape Design
Chapter 7: Frame Generator
Chapter 8: Design Accelerator