Macromedia Training Overview
In the Director MX: Level 1 course, you learned techniques for creating basic Director movies. In this course, you will add the power of Lingo—Director's scripting language—as well as 3D content.Using Lingo, you will explore the possibilities for creating a truly interactive experience for your movie's end user. You will create Lingo-based animation, use variables and lists to store data, and control how the movie responds to user interaction. To achieve these goals, you will acquire programming skills that will help you structure, test, and debug Lingo code effectively.Three-dimensional content can bring your flat, 2D Director movies to life. You will use 3D within Director to add 3D media objects to existing movies, build interactions into a 3D product demo, animate a 3D model, and enhance your 2D movies with particle systems and character renderers.
Target Student:
Anyone who has experience using Director, wants to learn more about the software's capabilities, and who may or may not have much experience working with its scripting language or 3D features, is an ideal candidate to take this course.
Prerequisites
To ensure your success, we recommend you first take the following course or have equivalent knowledge:
Delivery Method:
Instructor led, group-paced, classroom-delivery learning model with structured hands-on activities
Benefits:
Students will add power to their interactive movies and animations through more advanced use of Lingo. They will also incorporate Director's 3D capabilities into their movies, bringing their once two-dimensional creations to three-dimensional life.
What's Next:
Director MX: Level 2 is the last course in this series. Students wishing to learn to use another Macromedia animation tool may wish to take Flash MX: Level 1 course.
Hardware/Software Requirements
You will need
- At least 128 MB of RAM.
- At least 100 MB of free hard disk space.
- An Intel Pentium II or faster processor.
- Microsoft Windows 98 SE, Windows 2000, or Windows XP.
- A 1024 x 768, 16-bit (thousands of colors) color display or better.
- A CD-ROM drive.
- Macromedia Director MX.
- The latest version of the Shockwave plug-in for Web browsers.
- (Recommended) The latest version of Microsoft DirectX or OpenGL and a 3D accelerator.
- At least 8 MB of video RAM for 16-bit usage on hardware-accelerated 3D graphics.
- At least 16 MB of video RAM for 24-bit usage on hardware-accelerated 3D graphics.
- Speakers or headphones to listen to sounds.
- Direct Sound-compatible sound card.
- The latest version of a Web browser of your choice (such as Microsoft Internet Explorer or Netscape Navigator).
- A functioning Internet connection.
Performance-Based Objectives
Upon successful completion of this course, students will be able to:
- Utilize Director's scripting language—Lingo—to manipulate elements of a movie.
- Write Lingo scripts that can control the motion of sprites.
- Manage data collected by viewers who interact with a Director movie.
- Use the Director 3D authoring environment to create movies that incorporate 3D content.
- Create and publish an interactive 3D product demo.
- Develop a movie with a more realistic and appealing quality by incorporating animation and particle systems.
Course duration
1 Day
Macromedia Training Course outline
Lesson 1: Lingo Scripting Concepts
- Topic 1A: Lingo as a Language
- Topic 1B: Mechanics
- Topic 1C: Lingo Keywords and Vocabulary
- Topic 1D: Putting it Together
Lesson 2: Real-world Lingo Scripting
- Topic 2A: Planning Scripts Based on Objectives
- Topic 2B: Navigation Scripts
Lesson 3: Data Management Using Lists
- Topic 3A: Creating Radio Buttons and Check Boxes
- Topic 3B: Lists, Symbols, and the onStartup Handler
- Topic 3C: The Debugger Window
- Topic 3D: Creating Loops and Calling Custom Handlers
Lesson 4: Overview of 3D in Director MX
- Topic 4A: The 3D Environment
- Topic 4B: Object Orientation within the 3D World
- Topic 4C: The 3D Object Model
- Topic 4D: Creating 3D Text
Lesson 5: Creating a Product Demo
- Topic 5A: Importing a 3D Product Model
- Topic 5B: Building Interactions into the 3D Product Demo
- Topic 5C: Publishing the Product Demo
Lesson 6: Animation, Particle Systems, and Character Rendering
- Topic 6A: Animating a 3D Model
- Topic 6B: Expanding upon Animation
- Topic 6C: Particle Systems
- Topic 6D: Character Renderers
Appendix A: Lingo Keywords
- Reference Table of Lingo Keywords
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