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C++ training
C++ programming Training Overview
This hands on C++ programming course provides an accelerated introduction to the most essential syntactical components of the C and C++ languages on the first day, prior to four days of focus on object-oriented programming with C++. The course begins by introducing the built in data types, fundamental control constructs, and rich expression operator repertoire common to both C and C+. The remainder of the course teaches object-oriented programming using features of C++, congruent with the C++ for C Programmers course. Hands on exercises are performed throughout each day to demonstrate key concepts and assure mastery by the student.
C++ programming Training Course duration
5 Days
C++ programming Training Course outline
C++ Fundamentals
- Block Structure of C and C++ Programs
- Fundamentals of Syntax
- Built in Data Types
- The Preprocessor and Macros
- Standard Runtime Libraries and Header Files
Data Types, Storage, Classes, and Scope
- Data Types and Qualifiers
- Constants and String Literals
- Static versus Automatic Storage
- Scope and Variables
- Initialization Rules
Operators and Expressions
- Arithmetic, Logical, and Bit Operators
- Precedence and Associativity
- Assignment
- Type Conversion Rules
- Type Casting
Flow Control Constructs
- Conditional Constructs: if, switch
- Looping Constructs: while, do, for
- Programming Style
Pointers
- Advantages of Pointers
- Uses of Pointers
- Declaring Pointers
- Pointer and Address Arithmetic
- Initializing and Dereferencing Pointers
- Pointers versus Arrays
Functions
- Purpose of Functions
- Functions versus Inlining
- The Argument Stack
- Passing by Value
- Passing by Reference
- Declaring External Functions
- Function Prototyping
Moving from C to C++
- New Compiler Directives
- Stream Console I/O
- Explicit Operators
- Standard Libraries
- Data Control Capabilities
Handling Data
- New Declaration Features
- Initialization and Assignment
- Enumerated Types
- The bool Type
- Constant Storage
- Pointers to Constant Storage
- Constant Pointers
- References
- Constant Reference Arguments
- Volatile Data
- Global Data
Functions
- Function Prototypes and Type Checking
- Default Function Data Types
- Function Overloading
- Problems with Function Overloading
- Name Resolution
- Promotions and Conversions
- Call by Value
- Reference Declarations
- Call-by-Reference and Reference Types
- References in Function Return
- Constant Argument Types
- Conversion of Parameters Using Default Initializers
- Providing Default Arguments
- Inline Functions
Creating and Using Objects
- Creating Automatic Objects
- Creating Dynamic Objects
- Calling Object Methods
- Constructors
- Initializing Member consts
- Initializer List Syntax
- Allocating Resources in Constructor
- Destructors
- Block and Function Scope
- File and Global Scope
- Class Scope
- Scope Resolution Operator ::
- Using Objects as Arguments
- Objects as Function Return Values
- Constant Methods
- Containment Relationships
Dynamic Memory Management
- Advantages of Dynamic Memory Allocation
- Static, Automatic, and Heap Memory
- Free Store Allocation with new and delete
- Handling Memory Allocation Errors
Controlling Object Creation
- Object Copying and Copy Constructor
- Automatic Copy Constructor
- Conversion Constructor
Inheritance
- Inheritance and Reuse
- Composition vs. Inheritance
- Inheritance: Centralized Code
- Inheritance: Maintenance and Revision
- Public, Private and Protected Members
- Redefining Behavior in Derived Classes
- Designing Extensible Software Systems
- Syntax for Public Inheritance
- Use of Common Pointers
- Constructors and Initialization
- Inherited Copy Constructors
- Destructors and Inheritance
- Public, Protected, Private Inheritance
Streaming I/O
- Streams and the iostream library
- Built-in Stream Objects
- Stream Manipulators
- Stream Methods
- Input/Output Operators
- Character Input
- String Streams
- Formatted I/O
- File Stream I/O
- Overloading Stream Operators
- Persistent Objects
Introduction to Object Concepts
- The Object Programming Paradigm
- Object-Orientated Programming Definitions
- Information Hiding and Encapsulation
- Separating Interface and Implementation
- Classes and Instances of Objects
- Overloaded Objects and Polymorphism
Templates
- Purpose of Template Classes
- Constants in Templates
- Templates and Inheritance
- Container Classes
- Use of Libraries
Strings in C++
- Character Strings
- The String Class
- Operators on Strings
- Member Functions of the String Class
Exceptions
- Types of Exceptions
- Trapping and Handling Exceptions
- Triggering Exceptions
- Handling Memory Allocation Errors
C++ Program Structure
- Organizing C++ Source Files
- Integrating C and C++ Projects
- Using C in C++
Reliability Considerations in C++ Projects
- Function Prototypes
- Strong Type Checking
- Constant Types
- C++ Access Control Techniques
Polymorphism in C++
Definition of Polymorphism
Calling Overridden Methods
Upcasting
Accessing Overridden Methods
Virtual Methods and Dynamic Binding
Virtual Destructors
Abstract Base Classes and Pure Virtual Methods
Multiple Inheritance
- Derivation from Multiple Base Classes
- Base Class Ambiguities
- Virtual Inheritance
- Virtual Base Classes
- Virtual Base Class Information
Declaring and Defining Classes
- Components of a Class
- Class Structure
- Class Declaration Syntax
- Member Data
- Built-in Operations
- Constructors and Initialization
- Initialization vs. Assignment
- Class Type Members
- Member Functions and Member Accessibility
- Inline Member Functions
- Friend Functions
- Static Members
- Modifying Access with a Friend Class
Operator Overloading
- Advantages and Pitfalls of Overloading
- Member Operator Syntax and Examples
- Class Assignment Operators
- Class Equality Operators
- Non-Member Operator Overloading
- Member and Non-Member Operator Functions
- Operator Precedence
- The this Pointer
- Overloading the Assignment Operator
- Overloading Caveats
The Standard Template Library
- STL Containers
- Parameters Used in Container Classes
- The Vector Class
- STL Algorithms
- Use of Libraries