- Learn how to enforce design intent using three major top-down design techniques.
- Create solid bodies and correctly assign features to specific solid bodies.
- Modify solid bodies in a model by moving, removing, splitting, combining, or redefining them.
- Create new parts and assemblies from multi-bodies.
- Derive new geometry in a part by importing and referencing objects from a source part.
- Create and modify layouts and sketch blocks.
- Define and test the kinematic motion with the use of nested sketch blocks.
- Create 3D models from sketch blocks.
- Specify geometric entities of part features to change, while controlling the size or location of other entities in an assembly.
- Create a Shape Generator study that sets a goal and criteria to accurately define a model's working environment.
- Promote a Shape Generator study to the modeling environment.
- Create structural frames members using a skeletal wireframe part.
- Adjust frame member ends to obtain required joints.
- Create and publish custom frame member profiles to the Content Center.
- Automatically create geometry using component generators.
Prerequisites
The material covered in this student guide assumes a mastery of Autodesk Inventor basics as taught in the Autodesk Inventor: Introduction to Solid Modeling student guide. Access to the 2019 version of the software. The practices and files included with this guide might not be compatible with prior versions.
AutoCAD Training Course outline
Chapter 1: Introduction to Top-Down Design
Chapter 2: Multi-Body Part Modeling
Chapter 3: Derived Components
Chapter 4: Layout Design
Chapter 5: Associative Links and Adaptive Parts
Chapter 6: Generative Shape Design
Chapter 7: Frame Generator
Chapter 8: Design Accelerator