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IPhone Training Overview:
This introductory course is perfect for developers who are interested in creating their first iPhone applications and even interested first time developers who want to create applications for Apple’s exciting iPhone and iPad platforms. Whether you have years of coding experience or are new to programming you’ll benefit from the step by step and lab oriented approach in this class during which you learn to create Apple iPhone and iPad applications from scratch with the Objective C programming language.
IPhone Training Learning Objectives:
In this course, you will learn:
- How to set up the environment to create iPad and iPhone Applications
- How to create applications with the Objective C programming language
- How to develop graphic user interfaces for iPhone and iPad
- How to create basic Graphics with OpenGL
- How to integrate iPhone / iPad features such as the camera and geolocation
- How to submit your applications to the Apple Store
IPhone Training Prerequisites:
Familiarity with the Macintosh Operating System. Experience programming in another language is helpful, but not required
IPhone Training Audience:
Anyone who wants to learn Objective C programming and application development for the iPhone and iPad platforms.
IPhone Training Course duration:
5 days
IPhone Training Course outline:
Day 1- Objective C
- Getting Started -- Hello World
- Object Oriented Programming with Objective C
- Inheritance with Objective C
- Composition
- Source File Organization
- Working with Xcode
- The Foundation Kit
- Managing Memory
- Object Initialization
- Properties
- Categories
- Protocols
- Working with AppKit
- File I/O
- Key-Value Coding
- NSPredicate
Day 2- Objective C
- Managing Memory
- Object Initialization
- Properties
- Categories
- Protocols
- Working with AppKit
- File I/O
- Key-Value Coding
- NSPredicate
Day 3- iPhone/iPad Development
- Introduction to iPhone Development
- Setting up iPhone Applications with Xcode
- Handling Basic User Interaction
- Complex User Interaction
- Autorotation and Resizing
Day 4- iPhone/iPad Development
- Tab Bars and Pickers
- Introduction to Table Views
- Navigation Controllers and Table Views
- Application Settings and User Defaults
- Data Persistence
- Graphics with OpenGL and Quartz
Day 5- iPhone/iPad Development
- Taps, Touches and other Gestures
- Geolocation
- The Accelerometer
- iPhone Camera and Photo Library
- Application Localization
- iPad Application Considerations
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