AutoCAD Training Overview
More and more AutoCAD users are venturing out of their traditional and familiar two-dimensional world to explore the possibilities of 3D space. Thanks to many software enhancements in this area, 3D is an increasingly useful and widespread tool. However, the leap into three dimensions requires some changes in thinking and drawing habits.
This courseware introduces users who are proficient with AutoCAD’s 2D commands to the concepts and methods of 3D modeling. The course gives a thorough grounding in 3D fundamentals and explores the updated features of AutoCAD’s advanced 3D workspace including using the Ribbon and Menu Browser
AutoCAD Training Topics
- 3D viewing techniques
- Working with simple and composite solids
- Creating complex solids and surfaces
- Modifying objects in 3D space
- Editing solids
- Creating sections, camera perspectives, and animations
- Converting 3D objects
- Setting up a rendering with materials and lights
- Creating 2D drawings from 3D models
- Working with a User Coordinate System
AutoCAD Training Course Duration
24 hours
AutoCAD Training Course outline
Chapter 1: 3D Foundations
- Why use 3D?
- Introduction to the 3D Modeling Workspace
- Basic 3D Viewing Tools
- 3D Navigation Tools
- Introduction to the User Coordinate System
Chapter 2: Simple Solids
- Working with Solid Primitives
- Solid Primitive Types
- Working with Composite Solids
Chapter 3: Creating Solids & Surfaces from 2D Objects
- Complex 3D Geometry
- Extruded Solids and Surfaces
- Swept Solids and Surfaces
- Revolved Solids and Surfaces
- Lofted Solids and Surfaces
Chapter 4: Modifying in 3D Space
- 3D Grip Tools
- Aligning Objects in 3D Space
- 3D Modify Commands
Chapter 5: Advanced Solid Editing
- Editing Components of Solids
- Editing Faces of Solids
- Fillets and Chamfers on Solids
Chapter 6: Additional 3D Editing Tools
- Creating a Shell
- Imprinting Edges of Solids
- Slicing a Solid along a Plane
- Interference Checking
- Converting Object to Surfaces
- Converting Objects to Solids
Chapter 7: Refining the View
- Working with Sections
- Working with Cameras
- Managing Views in 3D
- Animating with ShowMotion
- Creating ShowMotion Shots
Chapter 8: Visualization
- Creating Visual Styles
- Working with Materials
- Specifying Light Sources
- Rendering Concepts
Chapter 9: Working Drawings from 3D Models
- Creating Multiple Viewports
- 2D Views from 3D Solids
- Creating Technical Drawings with Flatshot
Chapter 10: Working with the User Coordinate System
- UCS Basics
- The UCS X, Y, and Z Commands
- Saving a UCS by Name
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