Discreet Courses Overview
3ds max 4: Modeling is a hands-on instruction book that will introduce you to the features and techniques of modeling with 3ds max.
Prerequisites
The student should have completed the 3ds max 4: Introduction course or have equivalent knowledge. A working knowledge of Windows 98/2000 is also important. Experience using a computer drawing program is also beneficial, though not required.
Before taking this course, you should have a basic understanding of your computer’s operating system. For example, you should know how launch an application, create and save files, and copy files from CDs and other media.
Delivery Method:
Instructor-led, group-paced, classroom-delivery learning model with structured hands-on activities.
Hardware/Software Requirements
You will need:
- An Intel-compatible processor, running at 300 MHz or better.
- A graphics card that supports at least 1024 x 768 resolution at High Color (1280 x 1024 at True Color recommended).
- Windows 98 or Windows 2000.
- At least 128 Megabytes (MB) of Random Access Memory (RAM) (256 MB recommended).
- At least 400 MB of free hard-disk space.
- At least 300 MB of Windows swap file space.
- A mouse or compatible tracking device.
- A CD-ROM drive.
- To view the online help, Internet Explorer 5.0 or greater.
Performance-Based Objectives
Lesson objectives help students become comfortable with the course, and also provide a means to evaluate learning. Upon successful completion of this course, students will be able to:
- Convert primitives and shapes to different modeling types.
- Create 3D objects using splines and modifiers.
- Create models using polygonal modeling techniques.
- Use compound object features to build 3D objects.
- Create models using patch modeling techniques.
- Form and edit NURBS surfaces.
Course duration
1 Day
Discreet Courses Course outline
Lesson 1: Introduction to Modeling
- Topic 1A: Modeling Types
- Topic 1B: Modeling Units and Concepts
- Topic 1C: Key Environment and Navigation Features
Lesson 2: Polygonal/Mesh Modeling
- Topic 2A: Converting to Editable Mesh
- Topic 2B: Polygonal Sub-objects
Lesson 3: Modeling With Splines and Modifiers
- Topic 3A: Creating and Editing Splines
- Topic 3B: Extruding and Lathing When Modeling With Splines
- Topic 3C: Applying Other Modifiers to Spline-based Models
- Topic 3D: Modeling Cross-sections and Spline Cages
Lesson 4: Compound Objects
- Topic 4A: Using Boolean
- Topic 4B: Lofting
- Topic 4C: Using ShapeMerge
Lesson 5: Patch Modeling
- Topic 5B: Patch Sub-objects
- Topic 5C: Subdividing and Binding
Lesson 6: NURBS Modeling
- Topic 6A: NURBS Curves and Surfaces
- Topic 6B: NURBS Parameters and the NURBS Creation Toolbox
- Topic 6C: Lofting NURBS Curves
- Topic 6D: Editing NURBS Surfaces and Surface Curve CVs
- Topic 6E: Projecting NURBS Curves
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