Discreet Courses Overview
3ds max 4: Introduction is a hands-on instruction book that will introduce you to the 3ds max environment and basic functionality.
Delivery Method:
3ds max 4: Introduction is an instructor-lead course with providing ample hands-on task opportunities which provide the student with program experience.
Hardware/Software Requirements
You will need:
- An Intel-compatible processor, running at 300 MHz or better.
- A graphics card that supports at least 1024x768 resolution at High Color (1280x1024 at True Color recommended).
- Windows 98 or 2000.
- At least 128 megabytes (MB) or Random Access Memory (RAM) (256 MB recommended).
- At least 400 MB of free hard disk space.
- At least 300 MB swap file space.
- A CD-ROM drive.
- A mouse or compatible tracking device.
- To view the online help, Internet Explorer 5.0 or greater.
- Windows Media Player (or other player that supports AVI playback).
Performance-Based Objectives
Lesson objectives help students become comfortable with the course, and also provide a means to evaluate learning. Upon successful completion of this course, students will be able to:
- Identify key components of the 3ds max workspace environment.
- Create lines, 2D, and 3D geometric objects from different perspectives.
- Alter objects by scaling, rotating, and copying them.
- Reshape objects by applying modifiers.
- Enhance scenes by adding materials, lights and cameras.
- Animate objects and render them to still or animated images.
Course duration
1 Day
Discreet Courses Course outline
Lesson 1: The 3ds max Environment
- Topic 1A: Introducing 3ds max
- Topic 1B: The Viewports
- Topic 1C: The Command Panels
- Topic 1D: The Menu Bar and Main Toolbar
Lesson 2: Objects Overview
- Topic 2A: Identifying and Creating Primitives
- Topic 2B: Identifying and Creating Splines
- Topic 2C: Using the Viewports
- Topic 2D: Selecting Objects
Lesson 3: Transforming Objects
- Topic 3A: Transform Concepts
- Topic 3B: Working with Transforms
- Topic 3C: Transform Options
- Topic 3D: Other Object Transformations
Lesson 4: Modifying Objects
- Topic 4A: Types of Modifiers
- Topic 4B: The Modifier Stack
- Topic 4C: Modifying Sub-Objects
Lesson 5: Additional Objects and Tools
- Topic 5A: Lights, Cameras...Action!
- Topic 5B: More 3ds max Tools
- Topic 5C: The Material Editor
Lesson 6: Animation and Rendering Basics
- Topic 6A: Animation
- Topic 6B: Rendering
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