Discreet Courses Overview
Students will learn the basics of animation in the 3D Studio MAX environment.
Target Student:
Students enrolling in this course should understand the basics of the 3D Studio MAX environment.
Prerequisites
A 3D Studio MAX Introductory course or equivalent knowledge. A working knowledge of Windows 95/98/NT is also important.
Delivery Method:
Instructor-led, group-paced, classroom-delivery learning model with structured hands-on activities
Benefits:
Students will learn how to animate objects in their scenes using many tools, including lights, materials, modifiers, and cameras.
What's Next:
3D Studio MAX Introduction is the first course in this series. 3D Studio MAX R3: Animation, the next course in this series, teaches student how to use what they have learned about 3D Studio MAX and apply it to animation.
Hardware/Software Requirements
You will need:
- At least 128 megabytes (MB) of Random Access Memory (RAM) (256 MB recommended).
- At least 350 MB of free hard-disk space.
- At least 300 MB of Windows swap file space.
- A Pentium II, 200 MHz or faster processor.
- A video card that supports at least 1024x768 resolution at High Color (1280x1024 at True Color recommended).
- A mouse or compatible tracking device.
- A CD-ROM drive
- Windows 98 or Windows NT 4.0 (Workstation or Server version) with Service Pack 3 or greater. (Service Pack 4 is needed for Year 2000 compliance and to use online help).
- A parallel port for the hardware lock.
- To view the online help, Internet Explorer 5.0 or greater (included on the installation CD).
See your reference manual for hardware considerations that apply to your specific hardware setup.
Performance-Based Objectives
Lesson objectives help students become comfortable with the course, and also provide a means to evaluate learning. Upon successful completion of this course, students will be able to:
- Create a simple animation, adjust the frame rate and duration of the animation, render a preview, and export the animation.
- Identify the Track view animation editor and use it to control and show the values and timing that produce animations.
- Identify lights and lighting parameters, and animate them in scenes.
- Identify materials and material parameters, and animate them in scenes using the Material Editor and Material/Map Browser.
- Identify common modifiers and their properties, and animate them in scenes.
- Define path animation, and apply cameras, dummy helpers, and linked objects to scenes using the Motion panel and Path controller
Course duration
1 Day
Discreet Courses Course outline
Lesson 1: Animation in 3D Studio MAX
- Concepts of Animation
- Configuring Time
- Previewing and Exporting a 3D Studio MAX Animation
Lesson 2: Controlling Animation with the Track View
- Getting Oriented to the Track View
- Assigning Animation Controllers
- Using Function Curves
Lesson 3: Animating Lights
- Defining Lights
- Defining Light Properties
Lesson 4: Animating Materials
- Using the Material Editor
- Using the Material/Map Browser
- Animating Materials & Maps
Lesson 5: Animating Modifiers
- Defining Modifiers
- Animating Modifiers
Lesson 6: Path Animation
- Defining Path Animation
- Animating a Camera Along a Path
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